Tuesday, December 2, 2025

WEEK 14 - A Stage

HEngine Testand Painted Textures
























Engine Test


Clue Assets




























Final push for common art, this round I focused on finishing the texturing for the characters and solidifying the gameplay loop. The character work mostly speaks for itself; the final quarter was a lot of hand painting and trying to achieve that iconic Arcane look. I'm especially proud of how Johnathan's face came out, although I would want to go back in and edit the lowpoly a bit for a better bake. 

As for the core gameplay loop, our team settled on making a mini-detective clue hunt, where the player (Johnathan) would enter Dracula's manor in hopes of speaking to the Count, only to find suspicious items that may implicate Dracula and his involvement in the disappearances around the town. Then it mostly came down to making all the clue assets and implementing them into the engine and making sure everything works. 

Organic Modeling - High Res Sculpt

This round, I spent a lot of time layering noise filters and scaling them back to the desired areas to get that torn, fleshy look on the edg...