Block Out
Clothing Block Out in Marvelous Designer
FIEA Art Blog
Block Out
Clothing Block Out in Marvelous Designer
For this sprint, I went back in to continue to refine both characters, the Star and the Black Hole. The first thing I tackled was taking the feedback from the animators and editing the base body mesh in response to errors they noticed during the test motion capture targeting. One of the main issues was the length of the fingers; the tips were too long and when mapped to the mocap data, they would overlap with the palm. The other thing we noticed was the Star's knees and hips being much higher than the skeleton, which I also adjusted in the mesh.
Using the mocap skeleton provided to us in the mocap data for the dance itself, I made sure to create proxies with the dancers' proportions in mind so that the transfer onto our custom models would be as seamless as possible.
SCHEDULE:
Week 1: Block Out 06/19/26
Week 2: Upres + Bake 06/26/26
Week 3: Texture Part 1 07/02/26
Week 4: Final Texture + Render 07/09/26
Block Out Body Base in ZBrush Clothing Block Out in Marvelous Designer Hard Surface Props in Maya Arnold Test Renders UE5 Renders