Monday, June 15, 2026

Portfolio Project: Gunsmith Part 1 Block Out

 














Block Out

































Body Base in ZBrush












Clothing Block Out in Marvelous Designer
















Hard Surface Props in Maya





























Arnold Test Renders























UE5 Renders








































Tuesday, June 9, 2026

Wednesday, June 3, 2026

Soliloquy of Stars - Sprint 2

 












For this sprint, I went back in to continue to refine both characters, the Star and the Black Hole. The first thing I tackled was taking the feedback from the animators and editing the base body mesh in response to errors they noticed during the test motion capture targeting. One of the main issues was the length of the fingers; the tips were too long and when mapped to the mocap data, they would overlap with the palm. The other thing we noticed was the Star's knees and hips being much higher than the skeleton, which I also adjusted in the mesh.
































Once the proportion issue was fixed, I also defined the base mesh a little more. I referenced diagrams of human musculature to sculpt out some more detail in areas like the neck, torso, and collar. I made sure that the arm and leg muscles also looked sculpted while maintaining the stylized look we were going for. After that, I took the body meshes and imported them into Marvelous Designer to create clothing assets for each of the characters. 

























For the Star, I focused primarily on the shirt. I referenced clothing patterns of bell sleeved blouses and tried to recreate the clothing to match our concept art as close as possible. For the Black Hole, I did a drop V neck dress with a circle skirt bottom. I figured with the way we would have the black hole spinning, a fuller circle skirt would flow so much better and create that swirling galaxy of fabric look. 


Portfolio Project: Gunsmith Part 1 Block Out

  Block Out Body Base in ZBrush Clothing Block Out in Marvelous Designer Hard Surface Props in Maya Arnold Test Renders UE5 Renders