For this spring, I finished all the clothing for both characters, fixing up the cape on the Star and adding ballet shoes and ribbons to both characters. The characters are also UV unwrapped for correct texture mapping using our custom VFX, and also added geometry for the star's points. I worked with the tech artists to ensure that all the materials that were made for our characters were working properly and looking good together. I also checked in with cloth sim to make sure everything was running smoothly.
Star Character with Materials Applied (courtesy of Ragh)
Black Hole Character with Materials Applied (courtesy of Richard)
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