Tuesday, May 26, 2026
Wednesday, May 20, 2026
Soliloquy of Stars: Sprint 1
For this first sprint, the leads all got together to plan out all the tasks and assets needed for the cinematic, dividing them into their respective sprints and distributed amongst the members of our team. In terms of 3D art, we redefined our asset list, and assigned each 3D artist a number of assets they would be in charge of for the entirety of the project. We made sure to take content lock and refinement into consideration, leaving a decent amount of buffer time to fix anything that breaks over the course of the project and make sure everything looks as good as it can.
I assisted in the visual development of our overall art goals, as we wanted to have a concrete and cohesive vision of what we all wanted the cinematic to look like.
Using the mocap skeleton provided to us in the mocap data for the dance itself, I made sure to create proxies with the dancers' proportions in mind so that the transfer onto our custom models would be as seamless as possible.
Tuesday, May 19, 2026
Portfolio Project: Stained Glass Sword Block Out
SCHEDULE:
Week 1: Block Out 06/19/26
Week 2: Upres + Bake 06/26/26
Week 3: Texture Part 1 07/02/26
Week 4: Final Texture + Render 07/09/26
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Portfolio Project: Gunsmith Part 1 Block Out
Block Out Body Base in ZBrush Clothing Block Out in Marvelous Designer Hard Surface Props in Maya Arnold Test Renders UE5 Renders
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For our Common Art class, we were tasked with creating a series of concepts for a reimagining of Dracula in the style of Arcane. We decided ...
