Wednesday, May 20, 2026

Soliloquy of Stars: Sprint 1

For this first sprint, the leads all got together to plan out all the tasks and assets needed for the cinematic, dividing them into their respective sprints and distributed amongst the members of our team. In terms of 3D art, we redefined our asset list, and assigned each 3D artist a number of assets they would be in charge of for the entirety of the project. We made sure to take content lock and refinement into consideration, leaving a decent amount of buffer time to fix anything that breaks over the course of the project and make sure everything looks as good as it can.






I assisted in the visual development of our overall art goals, as we wanted to have a concrete and cohesive vision of what we all wanted the cinematic to look like. 

















Using the mocap skeleton provided to us in the mocap data for the dance itself, I made sure to create proxies with the dancers' proportions in mind so that the transfer onto our custom models would be as seamless as possible.

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