Xiu Li (Kase) Li
FIEA Art Blog
Thursday, December 4, 2025
Tuesday, December 2, 2025
WEEK 14 - A Stage
HEngine Testand Painted Textures
Engine Test
Final push for common art, this round I focused on finishing the texturing for the characters and solidifying the gameplay loop. The character work mostly speaks for itself; the final quarter was a lot of hand painting and trying to achieve that iconic Arcane look. I'm especially proud of how Johnathan's face came out, although I would want to go back in and edit the lowpoly a bit for a better bake.
As for the core gameplay loop, our team settled on making a mini-detective clue hunt, where the player (Johnathan) would enter Dracula's manor in hopes of speaking to the Count, only to find suspicious items that may implicate Dracula and his involvement in the disappearances around the town. Then it mostly came down to making all the clue assets and implementing them into the engine and making sure everything works.
Tuesday, November 25, 2025
Cannon Project: Materials and Textures
In Engine
Substance Painter
Wireframe + UVs
Reference
Poly Count:
Cannon 8544 Tris
Cannon Balls 1664 Tris
Floor 5584 Tris
Total 15792 Tris
Monday, November 17, 2025
Cannon Project: First Bake
Thursday, November 13, 2025
WEEK 12: B Stage
Johnathan Sculpt
Exploded the upresed base mesh for clean bakes. Baking the sculpt ontop of the mesh when it was not exploded created a bunch of really ugly artifacts, especially around the hair and under the glasses around the face.
Johnathan Unexploded Mesh Artifacting
Johnathan Engine Test
Dracula Sculpt
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I had an unfortunate time with this block out, and Maya crashing a million times and corrupting my files definitely did not help. I manage...
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For our Common Art class, we were tasked with creating a series of concepts for a reimagining of Dracula in the style of Arcane. We decided ...

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