Xiu Li (Kase) Li
FIEA Art Blog
Pages
Home
2D Art
3D Art
Animation
Tech Art
Common Art
Portfolio
Website
Research
Monday, February 9, 2026
Organic Modeling: Texturing
In Engine Render
Texture (Substance Painter)
Substance Painter Break Down
Shader instances used for subsurface scattering and translucent glass materials.
Reference
Playing with Color Variations
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Portfolio Project - Gunsmith Final Props + Retopology/UVs Part 2
Hard Surface - Sculpt Part 1
Week 2: Dracula Silhouettes
For our Common Art class, we were tasked with creating a series of concepts for a reimagining of Dracula in the style of Arcane. We decided ...
No comments:
Post a Comment