Tuesday, September 2, 2025

Week 02: Modular Environment

For this assignment, we had to follow a tutorial on how to build modular environments using Blueprint Prefabs. I had never used Unreal Engine before (or any real time game engine for that matter), so I was a bit intimidated jumping into a new program, but after the tech art assignment involving populating a scene with pre-built assets and syncing it to Perforce, this seemed a little less daunting. 


Mannequin Import for Scale

Building Proxy Objects in Maya





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Week 09: F - Stage

 Cleaning Topology/Refining Base Mesh Creating Task Sheet Pushing to Perforce