Sunday, September 28, 2025

Week 06: Game Animation

 















ROM and Custom Animation in Maya












Export Animations to Unreal





















Creating IK Rig





















Retargeting Animations





















Populating Scene with Retargeted/Animated Meshes



No comments:

Post a Comment

Organic Modeling - High Res Sculpt

This round, I spent a lot of time layering noise filters and scaling them back to the desired areas to get that torn, fleshy look on the edg...